c/c++ inline, const and static

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§ Quick Facts

order of specifiers doesn’t matter
i.e. const static and static const are the same thing. But static should come first (convention).

static is a storage specifier, defines the visibility of a thing, affects where and how it is stored.

  • inside a function, static marks variables that are preserved and visible to the function across function calls.
  • outside a function, static means only visible to the current source file. (can’t be linked even if declared extern in other units. It modifies the symbol’s Bind attribute in the symbol table.

const is a type qualifier. It says this thing won’t change, attemps to modify it triggers compiler error1.

  • outside functions, const variable (i.e. globals) only take compile-time-constant initializer
  • inside a function, const variable can be modified at runtime once, e.g.
  • static const means (indefinitely2) this variable goes to .rodata, it takes compile-time constant.
    int foo(){
        const counter = bar();   // this is ok
        static const b = bar();  // this is error
        counter++;               // this is error
    }
    

c++ static class member
Inside a class definition, the keyword static declares members that are not bound to class instances3. That is, visible to (i.e. shared by) all class instances.

c++ static class member function3

  • Static member functions are not associated with any object. When called, they have no this pointer.
  • Static member functions cannot be virtual, const, volatile, or ref-qualified.
  • The address of a static member function may be stored in a regular pointer to function, but not in a pointer to member function . example:
// definition
class X {
    static int n;
    static void f();
};

// static is only needed on the declarition
int X::n = 7;
void X::f() {/*whatever*/}

int X::n = 1;

c++ const member functions: denoted with const after a function declartion. It can not modify a data member of the class.

class X {
    int data;
public:
    int f() const;
    int g();
};

int X::f() {
    return data++;  // errr
}

int X::g() {
    return data++;  // ok
}

int main() {
    X foo;
    const X bar;
    foo.f();   // ok
    foo.g();   // ok
    bar.f();   // ok
    bar.g();   // error: only const functions
               // can be called on a constant class instance
}

c++ const static members: fuck me.

function that returns const thing

this is pointless because return values are rvalues

const int f() {/*return whatever*/}

this can be helpful, e.g. you have bunch of constant globals and wants to get their pointer via some functions. (and you can’t modify the backing data via the returned pointer)

const int *f(){/*whatever*/}

pointer to const and const pointer

const in funciton parameter list: use it only on pointer (pass by reference parameters).

// can not modify data via its pointer
int f(const int *data);
int f(const int *data) {
    (*data) += 1;     // error
}

// const is meaningless on a passed-by-value parameter
// same as returning a const value
int g(const int input);

who is const.

int this = 1;
int that = 42;

const int *foo = &this;  // foo is a pointer to constant int
(*foo) += 1;             // illegal, the pointed data is const
foo = &that;             // legal, the pointer itself is not const

int * const bar = &this; // bar is a constant pointer to int
(*bar) += 1;             // legal
bar = &that;             // illegal

recall: const would modify the type

// char and const char are different types
// so are their pointers
char **foo;
const char **bar;
foo = bar;  // illegal
bar = foo;  // illegal

other stuffs

  • inline does what it says but not a guarantee
  • constexpr is evaluated during compile time and used as literals
  • literals are things that are known at compile time and stored in read-only sections, if necessary.
  • static_assert assertion of a constexpr during compile time
  • volatile means this thing could have side effect, do not apply optimizations to it.

§ What’s inside (WIP)

§§ static (variable) inside functions

static variables are visible across function calls

#include <stdio.h>
void f(){
	static int counter = 0;
	printf("%d\n", counter);
	counter ++;
}

void g(){
	static int counter = 42;
	printf("%d\n", counter);
	counter ++;
}

int main() {
	f();    // 0
	f();    // 1
	g();    // 42
	g();    // 43
	return 0;
}

what’s inside

$ gcc -g -o test test.c
$ readelf -s test

   value            Size  Type    Bind   Vis      Ndx Name
2: 0000000000004020     4 OBJECT  LOCAL  DEFAULT   25 counter.1
3: 0000000000004018     4 OBJECT  LOCAL  DEFAULT   24 counter.0

$ readelf -S test

[SNIP]
[24] .data             PROGBITS         0000000000004008  00003008
     0000000000000014  0000000000000000  WA       0     0     8
[25] .bss              NOBITS           0000000000004018  00003018
     0000000000000010  0000000000000000  WA       0     0     4
  • function’s static variable names are “global”, names are mangled.
  • couter:1 has default value (0) therefore stored uninitialized in .BSS, while coutner:0 from g() has initial value and therefore stored in the .data section.
  • neither can be accessed by name from other compilation units.

§§ static outside of a function

marks a thing that is only visible inside current source file.

in foo.c

static int var1;
int var2;

in bar.c

extern int var1;
extern int var2;

#include <stdio.h>
int main() {
	printf("var1 = %d\n", var1);    // NOPE, compile error
	printf("var2 = %d\n",  var2);   // YEP
	return 0;
}

compile with gcc -o test foo.c bar.c -> compile error, var1 is undefined reference even declared extern in bar.c

This page is CC0-1.0


  1. const variables in functions can be modified once as shown. Also you can modify a const variable via pointer magic. But why would you do that? ↩︎

  2. of course this depends on your linker script ↩︎

  3. https://en.cppreference.com/w/cpp/language/static ↩︎ ↩︎


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